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  <title>Back to the Pixel</title>
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  <description>Demoscene, graphics, programing, javascript, webgl, canvas, gpu, raytracing, raycasting</description>
  <language>en-us</language>
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    <title>1K JS Raycasting - 704</title>
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    <description><![CDATA[HTML5 Canvas 1K Raymarching using Distance Fields.</br>
Standalone 1K version of my original js1k compo entry 704.]]>
	</description>
	<dc:creator>Paulo Falcao</dc:creator>
	<dc:date>2011-05-17T11:00:00+00:00</dc:date>
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    <title>Interactive Raycasting WebGL version - 704 </title>
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    <description><![CDATA[Interactive WebGL version.</br> 
Use WASD or arrow keys to move. Hold mouse and drag to aim.</br> 
Failback to canvas2d using software rendering.</br> 
Basic benchmark info.</br> 
Works with Chrome, Firefox, Opera, Safari, Internet Explorer 9 (canvas2d), and iOS devices.]]>
	</description>
	<dc:creator>Paulo Falcao</dc:creator>
	<dc:date>2011-05-17T11:30:00+00:00</dc:date>
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    <title>704.2 WebGL 1K version with reflections and shadows</title>
    <link>http://www.backtothepixel.com/demos/js/webgl/704webgl1k.html</link>
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    <description><![CDATA[704 WebGL 1K version with reflections and shadows<b>
        Standalone 1K version of my original js1k (2014-dragons) compo entry 704WebGL.]]>
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	<dc:creator>Paulo Falcao</dc:creator>
	<dc:date>2014-03-19T23:26:00+00:00</dc:date>
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    <title>GLSLSandboxHack</title>
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    <description><![CDATA[A quick hack on http://glslsandbox.com
Added custom uniforms using dat.gui
Shaders is saved on URL]]>
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	<dc:creator>Paulo Falcao</dc:creator>
	<dc:date>2019-10-10T02:00:00+00:00</dc:date>
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